Chloe Lister


video game technical designer



Next Stop Nowhere


I worked as a Technical Narrative Designer at Well Told Entertainment in collaboration with Night School Studio on Next Stop Nowhere, a narrative adventure game developed exclusively for Apple Arcade.

Responsibilities:
  • Interpreted branching written script to design levels and scripted sequences.
  • Technical gameplay implementation in Unity using proprietary visual scripting tools and C#.
  • Helped create and iterate on layouts, story structure, and interactivity for levels consistent with narrative goals. Brought levels from greybox to production quality.
  • Collaborated closely with Art and Animation teams on important story beats.
  • Tested and fixed design-related bugs across the game.