Next Stop Nowhere
I worked as a Technical Narrative Designer at Well Told Entertainment in collaboration with Night School Studio on Next Stop Nowhere, a narrative adventure game developed exclusively for Apple Arcade.
Responsibilities:
- Interpreted branching written script to design levels and scripted sequences.
- Technical gameplay implementation in Unity using proprietary visual scripting tools and C#.
- Helped create and iterate on layouts, story structure, and interactivity for levels consistent with narrative goals. Brought levels from greybox to production quality.
- Collaborated closely with Art and Animation teams on important story beats.
- Tested and fixed design-related bugs across the game.