GrassDancer is a 3D action platformer where you play as a tiny bug in a world that wants to eat you!
I worked as a level and technical designer on this project during 2016 - 2017.
- Created a 3D action/adventure game with 5 classmates that was selected for the Dare To Be Digital study abroad program in Dundee, Scotland.
Brought multiple levels from concept to production.
Conducted playtests and used feedback to iterate on content.
Established and documented a level design workflow for other designers.
Designed a concise tutorial specifically for use in a festival setting.
- Designed and programmed all UI.
GrassDancer was created in Abertay University's Dare To Be Digital competitition and shown at the SXSW Student Showcase.