ElemenTerra
I worked as a Level Designer on ElemenTerra, a VR world-building puzzle game published by Starbreeze. Over the course of my contract, I created the game’s 7-10 minute level in Unreal Engine 4.ElemenTerra won the Environmental Design Award at IndieCade Europe 2019! You can read more about it here :)
Responsibilities:
- Built out the level through concept, paper map, greybox, and production phases.
- Iterated on design based on feedback from daily playtests.
- Used existing assets to populate the majority of the level.
- Collaborated closely with an environment artist to develop and fine-tune visuals for portions that would need unique art.
- Wrote design documentation and playtest questions for the team to refer back to post contract.