Chloe Lister


video game technical designer




ElemenTerra

I worked as a Level Designer on ElemenTerra, a VR world-building puzzle game published by Starbreeze. Over the course of my contract, I created the game’s 7-10 minute level in Unreal Engine 4.

ElemenTerra won the Environmental Design Award at IndieCade Europe 2019! You can read more about it here :)

Responsibilities:
  • Built out the level through concept, paper map, greybox, and production phases.
  • Iterated on design based on feedback from daily playtests.
  • Used existing assets to populate the majority of the level.
  • Collaborated closely with an environment artist to develop and fine-tune visuals for portions that would need unique art.
  • Wrote design documentation and playtest questions for the team to refer back to post contract.